What We Liked..
Visceral mech combat
A variety of weapons and modules to tweak your mechs
Gorgeous visuals with the Unreal Engine 5
.. and what we didn't
Similar to its predecessor
Some matchmaking issues
War Robots: Frontiers takes the classic War Robots formula and catapults it into the realm of high-fidelity, physics-driven mayhem. Published by My.com, this third-person mech shooter offers large-scale battles where hulking war machines clash in destructible environments. Unlike its mobile predecessor, Frontiers is built from the ground up for PC and consoles, leveraging Unreal Engine 5 to create more immersive combat scenarios.
The game focuses on team-based, objective-driven battles, where players pilot powerful mechs—called "War Robots"—customizing their weapons, armor, and abilities to fit their playstyle. Whether you prefer agile skirmishers, heavy artillery platforms, or tank-like juggernauts, Frontiers has a mech for you. Combat is dynamic and fast-paced, emphasizing strategy, positioning, and environmental destruction. Buildings crumble under heavy fire, providing both tactical opportunities and chaotic spectacle.
Customization is a big deal here, allowing players to tweak their machines with different weapons, modules, and abilities. The movement system is more refined than in the original War Robots, with smoother animations, better weight distribution, and an overall more polished feel. The maps are large and varied, featuring urban battlegrounds, industrial zones, and open wastelands.
For fans of mech-based destruction, War Robots: Frontiers delivers thrilling, high-octane action, estabilishing itself as one of the best online shooter of 2025.
What We Liked..
Engaging gameplay
Huge customization
Good matchmaking
Cross-platform
.. and what we didn't
Dated graphics
Cash store advantage
War Robots is a free-to-play, cross-platform online multiplayer shooter that offers an engaging, fast-paced 6v6 PvP action.
The game's huge selection of customizable mech robots, map variety and game modes will offer hours of fun without burdening your wallets.
The gameplay starts on the slower side, but at higher-level matches, mechs will dictate the pace - upgrades to speed, flight and more can turn the tide of the battlefield.
Graphics are on the lower end but that's to be expected for a game that's on both PC and mobiles.
The cash store is unfortunately very influential, and mech robots that cost real money will grant players a huge leg up in battles.
Overall, War Robots is a good time if one is looking for some quick PvP shooter action in a world full of mechs.
What We Liked..
Classic RPG Style
Great PVP fighting mechanics
Armor and weapons still look cool
.. and what we didn't
Dated graphics & low res character models
Heavily P2W PVP
Unbalanced economy
Very low player base
Shaiya holds a place in many people’s hearts as the first MMO they’ve ever played. And as such, people looking back on it today might be viewing it through those dark-tinted nostalgia glasses which may obscure their objectivity when talking about it.
Over 11 years since its’ release, does Shaiya hold up? In a way (Private servers), yes, but for the most part, Shaiya is as dead as an MMO can get. The way it works with old-school MMOs is they either need to have a large enough player base to keep them going, or they need to modernize with the times to draw in newer players.
Shaiya does neither. Few veterans of the game are left, and the changes that the developers have made to the game over the years have only pushed old-school players away even more. There’s nothing on offer here that the new generation of gamers won’t find somewhere else. Somewhere better. The uniqueness of Ultimate Mode, is little more than a novelty feature now, and the P2W aspects of the PVP just kill the game, despite its’ potential. Shaiya still has its’ high points, but the official game is long past its’ prime.
What We Liked..
Fun combat
Generous gacha system
Vast and detailed open world
.. and what we didn't
Story and general atmosphere should be improved
Technical issues and bugs
Wuthering Waves is an ambitious open-world action RPG with a heavy focus on fast-paced, combo-heavy combat and a richly detailed world.
Set in a post-apocalyptic landscape, players assume the role of a Rover, awakening to explore a world filled with mysteries, powerful adversaries, and intricate lore.
The game stands out for its fluid movement system and engaging combat mechanics.
Players can run, wall-run, and use grappling hooks to traverse the environment swiftly, which complements the dynamic combat style.
The combat system itself emphasizes counterattacks, dodging, and strategic use of skills, providing a level of depth not commonly found in online RPGs.
The world of Wuthering Waves is vast and detailed, featuring various regions like the Huanglong area's city of Jinzhou. Players will encounter puzzles, platforming segments, and plenty of combat scenarios; also, they will be able to collect Echoes from defeated enemies in order to boost their stats, integrating exploration with character progression.
While the story may not captivate, Wuthering Waves' dynamic combat and rewarding progression systems offer plenty of reasons to dive into its world, with potential for improvement through future updates.
What We Liked..
Free to play and mostly fair
Good graphics
Runs well on modern rigs
.. and what we didn't
Low player population and long match finding queues
Input lag issues
notmycar is a free to play vehicular battle royale game, featuring fast cars and deadly weapons in fast paced matches using familiar battle royale mechanics. The game is in early access beta, meaning that more features and gameplay improvements will be added over time. There are limited game modes available, but players can expect brand new rewards from progression systems like XP levels up, or they can be purchased from the Season Pass and Cash Store.
The game runs very well with excellent graphics and presentation. Gameplay is fluid and fun, but suffers from occasional input lag in which skills don't react fast enough to make a difference in vital moments. The playerbase is also low for a game that's fairly new. Overall, notmycar is a fresh entry into the battle royale genre and one that's worth a look if you enjoy pimping out cars.
What We Liked..
Highly addictive combat and game play
Good amount of maps to make up for the small number of game modes
Surprisingly deep progression including skill trees
Crafting and itemization
Good match-making for balanced fights
No pay to win
.. and what we didn't
Long wait times for match queues
Unnecessarily long tutorials
Released in 2013, Panzar is a team-based arena PvP MMO that features eight fantasy RPG classes to pick from, and players can fight on a large variety of maps and modes . Panzar is incredibly polished, and its 3D game play emphasizes on skillful combat that's made interesting thanks to the unique skill abilities of each class that resembles an MMORPG or fantasy RPG game. Expect a group composition to comprise of Tanks, damage dealers, healers and even support roles.
While game play is fun and addictive , the semi-low population causes long queues, especially on non prime time. The in-game cash shop on the other hand is a refreshing take on paying to progress , as Panzar's progression revolves around spending time to enhance your class, and not paying for items outright. Overall, Panzar is still a stellar game that could benefit from a shot in the arm and new players.
What We Liked..
Available on Steam
Fun and fluid combat
gorgeous art style
solid voice acting
.. and what we didn't
Combat gets repetitive after a while
lack of endgame content
English version has halved exp rates and double energy costs
obnoxious stamina system
too many P2P/P2W elements
server issues and long loading times
Anime MMORPGs are a rare breed. Good ones anyway, and for use anime and MMO fans, that’s a darn shame. So when a good Anime MMORPG comes around, we play it as long as we can and cherish it more than that all-red Pokeball.
SoulWorker is a refreshing entry into the somewhat sparse Anime MMORPG genre. The art style is just plain gorgeous, and the combat is fast and furious, no Vin Diesel required. And most importantly, the game is fun.
While it lasts at least. The game is still young, but in its’ current state, there just isn’t enough to do. Players will have a blast in the initial hours, but once the serious grinding starts, the fun drops off a cliff. The endgame is pretty nonexistent, and what little there is to do, isn’t very enjoyable. Soul Worker is an instanced based, dungeon hack and slash, and it can get very repetitive very quickly. And the alterations that Game Forge made to the game, make the bad aspects of Soul Worker even worse. In its’ current state, it doesn’t have much in the way of lasting power, but it’s a great way to spend a weekend or two with friends.
What We Liked..
Deep Customization
Nemesis System
Fun Gameplay
.. and what we didn't
Poor Graphics
Confusing HUD
Lots of premium content
Based on famed table top game Champions, Champions Online is a recently free-to-play MMORPG created by City of Heroes developer Cryptic Studios. Champions online is a comic book lover’s ideal virtual world. While it has its issues, mostly related to graphics, playing through Champions is still an enjoyable romp filled with a plethora of well executed ideas. The game creates a rich yet traditional MMO experience, however much of the game’s systems and classes are locked behind a subscription-based paywall.
The combat feels, for the most part, very traditional. It’s a variation of the classic tab targeting system we’ve come to love, and expect from games like World of Warcraft and Star Wars: The Old Republic. What differentiates combat the most is the ability to enter combat with a unique ability called a travel power. Travel powers are pretty much exactly as the sound, superpowers that allow for different methods of travel. There are a plethora of travel powers to choose from, each compliments a certain class type, however you can choose whichever you are most fond of.
What We Liked..
Though basic
the graphic style does work together fairly well. Combat is fun at first play.
.. and what we didn't
Repetitive gameplay
undetailed graphics and an overpowered cash shop.
After making several games exclusively for the Korean market, Gameforge has finally released Elsword to the rest of the world, breaking it out from 4 long years of exclusivity for our Asian counterparts.
The game follows a fairly linear plot, with lightweight gameplay that’s just entertaining enough for beginners without the demands of complex gameplay or narrative. Starting up, you choose from six characters who must immediately go off in search of fragments of the El stone, a powerful crystal that brings life and prosperity to the land.
The gameplay itself is a mix of action and side-scrolling platforms where, within various dungeons, you’ll punch up monsters with a flick of your fingers across the keys.
Graphically, the game puts up a cheery disposition but really lacks in detail, appearing more like a badly animated comic strip than an actual 3D game up to the standard of modern titles.
Elsword is a game that’s lightly fun but far from excellent, catering mainly to those who are happy to make do for free and spam punches at any beast or human within reach. You know what they say - without infamy and without praise.
What We Liked..
Since the game plays itself I can easily make myself a sandwich while watching my character auto-level
.. and what we didn't
The developers' usage of artwork from the main Soul Calibur series to promote their game feels really tacky
Game plays itself to a fault
no sense of progression and rewards don't feel earned
complete lack of engagement
Game Overview
When I had first heard of a Soul Calibur MMO, I was a bit surprised. I never would’ve thought that a classic fighting game franchise would enter the world of MMOs. After all, how would an MMO fighting game work? What else would there be to do that online competitive and non-competitive play didn’t already cover?
And then when I went to the game’s website and discovered that it was a Chinese browser MMO all my curiosity dissipated entirely and turned into disappointment. Chinese browser MMOs have a reputation for being a niche genre of video games, that caters to very specific gamers.
You will either like them, or you won’t; there is no in between. If you like games that you can heavily AFK and or put on auto-pilot, then you’ll probably like Chinese browser MMOs, but if you want your games to be engaging and interactive, then these games are not for you. Soul Calibur is your run on the mill Chinese browser MMO. It doesn’t change the wheel in any way, and in some cases, it actually makes the wheel worse.