What We Liked..
Original concept that's fun
Great visuals and audio
Wide selection of vehicles
.. and what we didn't
Plenty of intervals during matches
Limited game modes
Heavy Metal Machines is a 4v4 vehicle PVP game that's set in a post-apocalyptic world. Players compete in team matches using one of three car classes, and the objective is for one car on either team to pick up and deliver the bomb to destroy the opponent's base, while the other cars get to work on stopping each other. Matches are fast-paced and incredibly fun to play thanks to the game's one of a kind mechanics.
There are two game modes currently which is a little low, but more will be added in time. The game also uses progression mechanics for players to earn currency to gain ranks and purchase better performing cars from the in-game store without spending real money. When it comes to presentation, Heavy Metal Machines scores very high points for graphics, setting and atmosphere. Overall, it's a fantastic free to play MMO that is likely to keep players hooked for a long time to come.
What We Liked..
Variety of dragons
action-based combat
.. and what we didn't
dated graphics
repetitive quests
grindy
What We Liked..
Low requirements
Short battles ideal for playing a few quick games
Around 50 units to choose from for each faction
gives players lots of options
Great fun for casual players
.. and what we didn't
Recycled assets and forgettable music
Long endgame grind
Balancing and cash shop issues
Slow matchmaking
After being in closed alpha for several years, Total War: Arena has finally opened up to the public. A collaboration between The Creative Assembly and Wargaming, Total War: Arena is based on the famed franchise of the same name but with a twist.
Instead of focusing on a single-player campaign, the game focuses entirely on player versus player combat, with massive 10 versus 10 battles taking place with thousands of units on the field at once.
The Total War series has always had issues with PVP game modes, specifically balance, or lack thereof, and although Total War: Arena is an entirely PVP game, these issues have not been fixed. Be prepared for lengthy queue times and bad matchmaking a lot in higher tiers in particular.
The game's cash shop is relatively mild. Players can have plenty of fun in the lower and mid tiers, however, in the higher tiers, players who spend money will have a significant advantage, and players who don't will be at a significant disadvantage. Balance wise, premium units aren't a big deal compared to non-premium units, but they do offer up increased XP and silver gains. The endgame is almost completely inaccessible to non-spending players, and it is nigh-impossible to reach and stay in the highest tiers unless you spend money in this game.
Total War: Arena is a flawed game with a pretty harsh ceiling for F2P players, but offers up a lot of fun for fans of the genre.
What We Liked..
Guardian vs. Guardian hook is unique
Plenty of hero builds and customization
Varied selection of heroes with multiple roles to choose from
Regular updates and new content
.. and what we didn't
Cash shop limits hero selection for new players
Matchmaking limited due to limited players
Your team of five must strategically capture points, called power circles, in order to grant your Guardian enough power to attack the enemy Guardian, at which point you get the awesome privilege of seeing your gigantic creature dart across the map to give the enemy a good walloping, causing the enemy Guardian to become vulnerable to damage. If your Guardian overpowers the enemy’s enough, then it will be instantly wounded, and you won’t even need to attack it yourself. Talk about a sense of satisfaction (or overwhelming weight of your failures if you’re on the other end).
The game currently features 21 heroes, with more arriving as time goes on, and three maps, plus the expected assortment of skins for both heroes and weapons.
What We Liked..
Realistic Ortiental atmosphere
Rather exciting
Battle system that works well with the game
.. and what we didn't
The game's main shortcoming is its technical qualities
Age of Wulin is a free-to-play MMORPG directly from China off of which all of the game's lore and environment is based. Age of Wulin’s gameplay also has a strong Chinese base, featuring martial art moves and abilities in place of the usual fantasy setting and abilities that are found in MMORPGs.
Once you create your character the game lets you pick one out of eight Schools of martial arts which decide the base attributes to which your character will have access . Luckily every skill is available to each class, leaving the game with a lot of customization.
Periodically Age of Wulin adds new content in the form of competitions which are
essential to your success, building your School based stats and also giving you access to new skills You have the choice to either improve your hand-to-hand combat skills or instead, other equally important disciplines that have their own advantages compared to hand-to-hand combat.
If you're interested in a world of Oriental legend proportions, Age of Wulin is a game you must try
What We Liked..
Excellent graphics
Over 60 maps
Large range of content and enemies
Fast-paced gameplay
.. and what we didn't
Some tricky controls
Hazard Ops is a third person shooter MMO developed by Yingpei Games and released by Infernum. A spiritual successor to the highly popular Mercenary Ops (and actually called Mercenary Ops 2 in some markets), it is a well-made title chock full of content and variety for the shooter fan.
Choose between PvP or PvE to play in teams either against other players or against waves of mercenaries, zombies and pretty much any enemy imaginable – Hazard Ops has them all. Battles themselves are fast paced and thrilling, arenas where every second and move count. The maps are truly impressive and can be combined with the range of different play modes expected from any decent shooter nowadays.
While the weapons and gear you get by playing the game will get you through the beginner stages and PvE, those looking to compete seriously in the PvP ranks will likely have to pay real money.
What We Liked..
Captivating story-based campaign
Easy going and relaxed game play
No pressure to spend real world money.
.. and what we didn't
Slow going tutorial
No voice acting for character interactions
Quite repetitive after a while.
The fantasy world of Entrath has been ravaged by war for two millennia between the forces of the Underworld and the surface dwelling alliance, known as the Ardent. After no clear victor emerged, and both forces refused to admit defeat, an ongoing stalemate has ensued for the past two hundred years.
This stalemate has been littered with occasional skirmishes and short periods of fighting, but in comparison to the previous conflicts, life on Entrath has been mostly peaceful... Until now!
It is up to you, as a champion of your chosen faction, to collect and develop a powerful army of trading cards, in order to complete quests and accomplish the longer term goals of your alliance.
What We Liked..
The DC universe
A familiy economic model
Interesting maps
.. and what we didn't
Unoriginal gameplay
Buggy client
Released in 2014, Infinite Crisis is a new MOBA based on the DC Universe. The game represents a plot moment in the DC storyline that dealt with parallel universes, allowing developers Turbine a lot of creative reach, and giving the game its title.
Virtually every recognizable superhero makes an appearance here including plenty of variations, some of which are pretty… original. While the game has a couple of flaws, as a new title they will likely be fixed as updates are released. The same probably can’t be said for the rather unpolished graphics, which are weak and bland.
Despite this, Infinite Crisis is a decent game. It’s still early days yet, and improvements are likely to come thick and fast. It may not be set to conquer the MOBA universe, but it certainly qualifies for the competition.
What We Liked..
looks and sounds great
lots of strategy
positioning adds another layer
currently quite balanced
.. and what we didn't
just not as popular as some other CCGs
Bandai Namco brought more microtransactions
In most collectible card games, the hero, or summoner (or whatever you want to call it), sits out of sight, signified by a portrait, but in Duelyst, your general starts on the battlefield and gives the game its namesake. Battles in Duelyst are just that, duels. It’s your general pitted against your enemy’s general, and all the cards you play are in service of that.
What We Liked..
great graphics
interesting PvP mechanics
in-depth housing system
.. and what we didn't
Dwindling player base
easy to pay to win
weak PvE
ArcheAge is a free-to-play (with an optional subscription) MMORPG developed by XLGAMES, published by Trion Worlds, and created by the Korean game designer, Jake Song. You might remember him from Lineage, a game he helped to create way back when. Park originally envisioned ArcheAge as a “sandpark” MMO, meant to mix the openness of a sandbox game with the more structured approach of a themepark MMO, but as time went on, the game became more theme and less sand, with a fair amount of paying-to-win.