What We Liked..
looks and sounds great
lots of strategy
positioning adds another layer
currently quite balanced
.. and what we didn't
just not as popular as some other CCGs
Bandai Namco brought more microtransactions
In most collectible card games, the hero, or summoner (or whatever you want to call it), sits out of sight, signified by a portrait, but in Duelyst, your general starts on the battlefield and gives the game its namesake. Battles in Duelyst are just that, duels. It’s your general pitted against your enemy’s general, and all the cards you play are in service of that.
What We Liked..
great graphics
interesting PvP mechanics
in-depth housing system
.. and what we didn't
Dwindling player base
easy to pay to win
weak PvE
ArcheAge is a free-to-play (with an optional subscription) MMORPG developed by XLGAMES, published by Trion Worlds, and created by the Korean game designer, Jake Song. You might remember him from Lineage, a game he helped to create way back when. Park originally envisioned ArcheAge as a “sandpark” MMO, meant to mix the openness of a sandbox game with the more structured approach of a themepark MMO, but as time went on, the game became more theme and less sand, with a fair amount of paying-to-win.
What We Liked..
Deep mech customization options
Strong mix of PvP and PvE
Stunning visuals and atmospheric maps
.. and what we didn't
Balance issues between mech classes
Long matchmaking times
Progression system feels grind-heavy
Steel Hunters drops you into a war-torn futuristic battlefield where towering mechs and elite pilots engage in fast-paced tactical skirmishes. Combining elements of battle royales, MOBA, and third-person shooters, it challenges players to outwit, outgun, and outmaneuver each other in chaotic, yet strategic encounters.
Developed by Kingsoft and driven by Unreal Engine 4, the game stands out for its crisp visuals, highly customizable mechs, and the delicate balance between survival mechanics and deep progression systems. Players select from a roster of distinctive steel titans, each equipped with its own weapons, abilities, and playstyle, and then jump into large, open arenas riddled with environmental hazards, loot zones, and rival hunters.
The core gameplay revolves around PvEvP (Player vs Environment vs Player), where AI-controlled enemies and real opponents create a constant layer of danger. As you eliminate targets and complete objectives, you gain upgrades on the fly—enhancing your mech’s firepower, armor, and mobility.
Resource gathering, stealth ambushes, and tactical positioning are key components, offering a more methodical pace than your standard run-and-gun shooter.
The mix of tactical decision-making, mech customization, and intense firefights helps Steel Hunters to carve its niche in the increasingly crowded PvP market. It's not for everyone, but for those who enjoy Titanfall’s mechs with a hint of Escape from Tarkov’s tension, it just might be a hidden gem worth exploring.
What We Liked..
Amazing visuals
Immersive storyline
Lots of strategy despite the "Idle" component
.. and what we didn't
Gacha system can be frustrating
AFK Journey invites players into the enchanting realm of Esperia, a vibrant world teeming with adventure and mystery. The game falls in the idle RPG category, offering a pleasant blend of strategic gameplay and immersive storytelling.
From the moment players set foot in Esperia, they are greeted by stunning visuals that breathe life into every corner of the world. Lush landscapes, intricate character designs, and fluid animations create an immersive experience that captivates the senses.
At its core, AFK Journey offers a strategic idle gameplay experience, allowing players to progress through various game modes with minimal hands-on interaction. By assembling teams of heroes with unique abilities and attributes, players engage in battles against AI opponents or other players, with an autoplay feature simplifying the process while still offering depth for those seeking a challenge.
A key aspect of AFK Journey is its emphasis on team composition and synergy. Players must strategically build and optimize their teams to overcome challenges, whether facing off against powerful bosses, competing in PvP battles, or navigating the treacherous Arcane Labyrinth.
Deep RPG progression systems allow for customization and strengthening of heroes over time, adding depth to the gameplay experience.
Players can of course join guilds, participate in cooperative battles, and compete for rewards alongside friends and fellow adventurers.
What We Liked..
Visceral mech combat
A variety of weapons and modules to tweak your mechs
Gorgeous visuals with the Unreal Engine 5
.. and what we didn't
Similar to its predecessor
Some matchmaking issues
War Robots: Frontiers takes the classic War Robots formula and catapults it into the realm of high-fidelity, physics-driven mayhem. Published by My.com, this third-person mech shooter offers large-scale battles where hulking war machines clash in destructible environments. Unlike its mobile predecessor, Frontiers is built from the ground up for PC and consoles, leveraging Unreal Engine 5 to create more immersive combat scenarios.
The game focuses on team-based, objective-driven battles, where players pilot powerful mechs—called "War Robots"—customizing their weapons, armor, and abilities to fit their playstyle. Whether you prefer agile skirmishers, heavy artillery platforms, or tank-like juggernauts, Frontiers has a mech for you. Combat is dynamic and fast-paced, emphasizing strategy, positioning, and environmental destruction. Buildings crumble under heavy fire, providing both tactical opportunities and chaotic spectacle.
Customization is a big deal here, allowing players to tweak their machines with different weapons, modules, and abilities. The movement system is more refined than in the original War Robots, with smoother animations, better weight distribution, and an overall more polished feel. The maps are large and varied, featuring urban battlegrounds, industrial zones, and open wastelands.
For fans of mech-based destruction, War Robots: Frontiers delivers thrilling, high-octane action, estabilishing itself as one of the best online shooter of 2025.
What We Liked..
Amazing soundtrack Convincing story Cool graphical ass...ets Simple and fun
.. and what we didn't
The gameplay lacks some depth... ... so it will get boring after a few weeks or months
Let's be honest: In Goddess of Victory you come for those sweet, spicy shooting girls in anime style, but you end up staying for an unexpectedly good lore, storytelling and soundtrack.
The gameplay itself is pretty simple: you shoot at things in 2D, so don't expect a full-featured online shooter like Call of Duty. Fights can (and will) get messy and fun, that's for sure, but the game lacks the depth of a hardcore shooter.
This is where the surprise comes in, because you'll immediately recognize the quality of the soundtrack, the colourful artworks and the solid lore and storytelling, which will immediately create an enjoyable and convincing atmosphere
If you like anime and are looking for a causal, simple game that is not too addictive or time consuming, definitely give Nikke a chance
What We Liked..
vehicle customization
earn real money currency on the market
engaging combat
.. and what we didn't
heavy grinding
dated graphics
ultimately light on content
Crossout is an online shooter based around vehicular combat in a post-apocalyptic future. One might go as far as to say that it is mad… to the max. Or at least, one day it might be, but for the moment Crossout is a few interesting ideas bundled into a grindy open beta. So naturally, a lot of what the game is and offers is subject change over time. Until then, though, Crossout is all about grinding for weapons and car parts in order to build a better vehicle to allow you to continue grinding for even better weapons and car parts.
What We Liked..
Bright and colorful world
Upbeat music
Fun Sprite companions
.. and what we didn't
The world is too big and you often play by yourself
Repetitive and bland quests
Very low player base
Unbalanced economy
Almost approaching its' tenth birthday, Grand Fantasia is an F2P Anime MMORPG that doesn't reinvent the wheel of the genre but follows the 'If it isn't broke, don't fix it" mentality.
Pleasantly cheerful music, and a game world that is bright and colorful, Grand Fantasia's art style holds up well. What doesn't, is the PVE and PVP content. Quests in Grand Fantasia are painstakingly boring and what's left of the PVE content is little more than level grinding for PVP.
PVP is all but inaccessible to anyone but high-level players, and the P2W game model the game uses makes PVP very unbalanced, as all the top Pkers have spent real-life money to give themselves a huge advantage over the competition and grant themselves powerful end-game gear. PVP is the best part about Grand Fantasia, but unless you spend money, you don't stand a chance.
The game is dead and that makes it hard to recommend. A new server, Siwa was released 5 months ago, and it is already a ghost town. A world full of lively things is now lifeless.
What We Liked..
Zany Shard Card twists
Crisp and readable gunplay
Roles fit varied playstyles
.. and what we didn't
Aggressive monetization bloat
Card RNG can snowball
Balance swings between patches
FragPunk is a free-to-play, team-based FPS that splices hero abilities into a bomb-plant/defuse framework, then throws the rulebook in a blender with its signature Shard Cards
At the start of a match—and between rounds—teams draft modifiers that can bend reality in hilarious (and sometimes horrifying) ways: low gravity, headshots-only rules, or even quirks like boosting allies by shooting them with friendly bullets or crouching to “lay” healing eggs.
The result is a tactical shooter where positioning and economy still matter, but each round becomes a fresh puzzle you solve with your squad’s Lancers, loadouts, and card combos. It’s fast, it’s loud, and at its best, it captures that “one more round” energy better than many modern shooters.
Beneath the chaos lives a very readable shooter.
Weapons kick just enough to reward control, time-to-kill keeps fights spicy without being instantly over, and abilities are impactful without (usually) smothering gun skill.
The main mode, Shard Clash, is Counter-Strike-esque with a twist; if a match ends deadlocked, a sudden-death 1v1 Duel decides it—pure spectacle and a great “clip this” moment.
Maps lean colorful and legible over gritty realism, and the roster of Lancers covers scouts, controllers, duelists, and explosive experts, so you can fill a role even if your aim’s still waking up.
What We Liked..
Magic and superpowers makes things interesting
Retains familiar gameplay
Character system offers long term goals
.. and what we didn't
Premium is pretty expensive
Graphics
CRSED is a grotesque battle royale online shooter that lets you play as one of eight unique hero characters, and each one will offer a different combat style thanks to their skills.
Unlike most generic battle royale games, CRSED has littered its maps with ritual sites offering mythical superpowers and magic abilities (that of course bring advantages to the players who use them), alongside traditional weaponry and... yes, the frying pan.
There's plenty of progression with skill trees for your characters, new seasonal content to keep things fresh, and a cosmetic shop to dress them up when you want to look fancy.
CRSED offers the familiar battle royale gameplay experience with a much-appreciated touch of humour.