What We Liked..
Distinct hero-based combat depth
Creative historical character abilities
Strong progression and upgrade loop
.. and what we didn't
Heavy reliance on timers
Monetization slows progression
Genre: managerial, simulation, strategy, war
Setting: city, historical
Graphics: animated artworks
PvP: guild or factions PvP
Heroes of History drops you into a world where time itself has apparently taken a coffee break, allowing figures from wildly different eras to casually coexist—and more importantly, fight under your command. One minute you’re recruiting Leonidas, the next you’re sending Joan of Arc to back up Napoleon in a siege. It’s chaotic, historically questionable, and honestly, a lot of fun.
At its core, the gameplay blends city-building with hero-driven strategy combat. You’ll construct your settlement from the ground up, managing resources like food, gold, and production materials while unlocking new buildings that expand your capabilities. But unlike standard empire builders, your progression is tightly linked to the heroes you collect. Each character isn’t just cosmetic—they fundamentally change how battles play out.
Combat is where the game starts flexing its muscles. Instead of mindless troop spam, you assemble squads led by historical figures, each with unique abilities inspired by their real-world legacy. For example, Alexander the Great excels in aggressive frontline pushes, boosting troop damage and momentum, while Cleopatra leans into support mechanics, enhancing resource efficiency and providing buffs that can swing prolonged engagements. Positioning, timing abilities, and team composition matter more than raw numbers.
There’s also a satisfying loop of upgrading heroes, unlocking skills, and experimenting with synergies. Pairing defensive-minded leaders like Sun Tzu with high-damage units creates a completely different playstyle compared to going full offense with figures like Genghis Khan.
While it doesn’t reinvent the genre, Heroes of History stands out by making its historical cast feel meaningful in gameplay—not just decorative portraits. It’s a strategy game where your roster genuinely shapes your tactics, and that makes every battle feel a bit more personal… even if history teachers everywhere are quietly screaming
What We Liked..
Lots of customization Decent 2D art Progression comes decently fast for free
.. and what we didn't
Cash shop gets expensive fast lackluster animations low population
Gods Origin Online is a browser-based MMORPG by VivaGames. In it, you controller a summoner who wields the power to yank various deities back through time in an effort to prevent Ragnarok from happening.
What We Liked..
lots of strategy involved
clean graphical style
easy to pick-up and play
.. and what we didn't
really slow going
lots of gated elements
gold can give too great of an advantage
Call of War: 1942 is a strategy game set during World War 2. You build, you expand, you go to war, and yes – you exploit. Call of War is most definitely a 4X (eXplore, eXpand, eXploit, and eXterminate) game, and even if that genre isn’t quite familiar to you, you’ve probably heard of another immensely popular 4X game: Civilization. Call of War takes the concepts of a 4X game and applies them to a free-to-play model.